Enigma Instructions.

Click on the screw knob half way down the right hand side of the Enigma machine, just above the lamp panel).

The top opens to show the Enigma wheels.

Release the Enigma wheels by clicking on the release knob top left.

The wheels come out and the wheel box appears containing wheels 1 to 8, ordered from left to right.

Click on wheel 1, then wheel 6 then wheel 3 to place them in the Enigma machine.

Now click on the wheel release knob to close the wheels.
The ring letters appear, 3 letters to each wheel.

Click below the boftom letter or above the top letters until D K T is shown as the middle letter on the wheels.

Now click on the screw socket, middle right on the Enigma machine to put down the top.

Now go down to the plug board (Stecker in German).

There are 26 socket pairs on this panel and the layout is the same as the keyboard layout.

To plug T to G, click on the T pair of sockets, a Stecker plug, "Oa" will appear. Since the wires cannot be shown, the plugs are numbered 0 to 9 and lettered "a" and "b" to indicate the two ends.

Now click on the G pair of sockets and plug "Ob" will appear.
You have now "Steckered" T to G.

Now do the rest of the pairs in a similar manner.


If you make a mistake click on the top right hand corner of the plug board and it will be cleared and you can start again.

Now the Enigma machine is in its base setting.

The next thing is to set the wheel start positions.

Click on the notched discs alongside the windows until G W B shows in the windows.
Now key in the weather codes: ZYR QSOV KVQM and write down the lamps that light.